This is the final blog post, here is the trailer of our game:
I worked on the UI in general, trying to get everything nice and in place.
Also worked on an achievement system, it works but I came across a nasty unity bug: it gives NaN in all positions/anchors when it was disabled and enabled. So Trying to get that fixed but that bug seems to be present for about 3years now and still not fixed.
Also started on the garage feature but couldn’t proceed because of the bug that showed himself as I already wrote about.
Made a new logo for the game! was needed, getting the neon/ sci fi feeling a bit more ready!
Upload of the ship and garage on sketchfab!
I spent much time on optimization and cleanup. We’ve gained a 30% performance increase by optimization! This puts us at a stable 200-250 FPS, if not more, in the editor.
I also made the bullet time pickup less random. Well, it’s still random, but when the pickup spawns, the spawnrate of obstacles is raised to 100%! This means the player really has to get those, or he’ll have a very hard time dodging all those obstacles.
This week I did A bunch, trying to catch up with the time I lost trying the geometry shader which does not work in webgl. Apparently. So I made an improvement to my previous terrain from heightmap loader and it now looks decent enough and has no cpu impact whatsoever.
I also worked on my tunnel fixing my uv’s still not quite there but already making progress.
I also added settings, lot’s and lot’s off settings:
Sound volume, Effect Volume, Mute, FOV, Render distance, VSync, AA, Resolution, Full screen and, by importing a Standalone browser and playing with it, a Background Music File Loader.
These are all functional in both webGL and the Editor except for the resolution… since webGL does not allow unity to read the resolution data it gathers. A litte video showing the UI with settings.
refined/ basic unwrapped the garage.
I Also wrote a small rainbowscript to get a variation in the background.
it uses the emissive of the material. so it gets more the lit neon effect in the environement.
achievement spaceships are finally textured! now working on some trims for the buildings/ garage. getting things a little bit more defined.