ColorBlind?

This week I wanted to go a bit slower, so I stopped the game.

Added in a pause menu that makes it clear that the game is paused so I made it greyish. This was achieved by using postprocessing and setting saturation to 0.Pause_Menu

Added the fancy shield particle. At first there was a slight bug with the shield that if you went through a sphere you would still get hit as the boxcolliders of different obstacles overlap in the middle. So I fixed it by giving you an invincibilty when the shield gets destroyed. This is only a for a very small amount of time as we do not want to enable them to not get hit by the next obstacle.Shield_Invincible

Also did some restructuring in the spawning scripts so it all spawns and despawns correctly. Also added the rotation back in there as a little bonus. šŸ™‚

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