Skybox, Environment Meshes and Laser Particles

This week I mostly focused on environment. I made a custom cubemap to use as a skybox for our game, which is less dark then the one we used before.


I also made some environment meshes to make the game less empty.  For now, they have a texture that is not yet finished, i still want to have some neon grid lines or neon windows on them.

Screenshot (348)

Lastly I made some changes to the laser obstacles, because they didnt look quite good yet. I played around with the particle systems and came up with this:

electricityorb glow


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