Seamless tunnel and starting on endscreen scoreboard

This week I was more invested in some other courses but I worked on making the tunnel we fly through a single mesh so we have no more seams in between the different tunnel compartments like we used to, I also started working on a Scoreboard, so I implemented some simple ui to have a username and end tally for the player. There is still some work on the tunnel and I have to look into the geometry shader for the environment, but that will be for next week. Below is an example of the generated tunnel mesh(at runtime).



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