I finally realized how to make the obstacles fit in the style of the game and really give them a neon effect. So far I’ve noticed i can only texture transparant objects this way, but when applying this method to the ship, it has less great results.
Here i made a gridlike neon texture for an obstacle.
We also wanted to show the controls when the game is loading, so i made two loading screens that will be implemented later:
also working on a grid texture for the tunnel