Neon Textures and Loading screen

I finally realized how to make the obstacles fit in the style of the game and really give them a neon effect. So far I’ve noticed i can only texture transparant objects this way, but when applying this method to the ship, it has less great results.

Here i made a gridlike neon texture for an obstacle.

Screenshot (448)

We also wanted to show the controls when the game is loading, so i made two loading screens that will be implemented later:


controls loading menu

also working on a grid texture for the tunnel



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