Targeting, setup for settings and a loading screen

This week I’ve spend my time working on making the aim function a bit more useful. Now, when you aim and hit a target with the aim lasers, you will target that item. There is a max angle of course, but this should give players an incentive to aim at targets before they shoot.

I also setup some of the basic settings like FOV and render distance, which will allow us to add those options in the main menu.

Finally, I added a loading screen between the main menu and the actual level!loadingScreen.gifFor the purposes of demonstration, I’ve manually made the loading screen longer.

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