I spent much time on optimization and cleanup. We’ve gained a 30% performance increase by optimization! This puts us at a stable 200-250 FPS, if not more, in the editor.
I also made the bullet time pickup less random. Well, it’s still random, but when the pickup spawns, the spawnrate of obstacles is raised to 100%! This means the player really has to get those, or he’ll have a very hard time dodging all those obstacles.